Large City: Sjēopshgumíhg Ji̊ Qi̊v

Sjēopshgumíhg Ji̊ Qi̊v

Sjēopshgumíhg Ji̊ Qi̊v
Example Tauran architecture.
StateTetburland
ProvenceFtiyāobāt Region
RegionQy-98b Sǐvrèijĭ Holt
Founded1358
Community LeaderLord Osteocula
Area132 km2 (52 mi2)
Average Yearly Temp28°C (82°F)
Average Elevation4322 m (14179 ft)
Average Yearly Precipitation260 cm/y (102 in/y)
Population31277
Population Density236 people per km2 (601 people per mi2)
Town AuraSummoning
Naming
Native nameSjēopshgumíhg Ji̊ Qi̊v
PronunciationSjēopsh /ˈgumɪ̞g/
Direct Translation[bowl; basin; reservoir] [vendor]
Translation[Not Yet Translated]

Sjēopshgumíhg Ji̊ Qi̊v (Sjēopsh /ˈgumɪ̞g/ [bowl; basin; reservoir] [vendor]) is a subtropical Large City located in the Ftiyāobāt Region of the Tetburland.

The name Sjēopshgumíhg Ji̊ Qi̊v is derived from the Sylvin language, as Sjēopshgumíhg Ji̊ Qi̊v was founded by Dúid, who was culturaly Tauran.

Climate

Sjēopshgumíhg Ji̊ Qi̊v has a yearly average temperature of 28°C (82°F), with its average temperature during the summer being a hot 32°C (89°F) and its average temperature during the winter being a pleasant 25°C (77°F). Sjēopshgumíhg Ji̊ Qi̊v receives an average of 260 cm/y (102 in/y) of precipitation, most of which comes in the form of rain during the summer. Sjēopshgumíhg Ji̊ Qi̊v covers an area of nearly 132 km2 (52 mi2), and an average elevation of 4322 m (14179 ft) above sea level.

Overview

Sjēopshgumíhg Ji̊ Qi̊v was founded durring the late 15th century in summer of the year 1358, by Dúid. The establishment of the new community went well, with no major obsticles durring construction.

Sjēopshgumíhg Ji̊ Qi̊v was built using the conventions of Tauran durring the late 15th century. Naturaly, all settlmentss have their own look to them, and Sjēopshgumíhg Ji̊ Qi̊v is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Sjēopshgumíhg Ji̊ Qi̊v is buildings are arranged arrounded highly ordered system of broad paverstone streets which form hexical paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city rests behind a set of well fortified walls, with gatehouses, watch towers, and battlments. Sjēopshgumíhg Ji̊ Qi̊v's walls are, howeaver, fashioned from stone and timber. While unorthadox, the design looks to be functional to a reasonable degree. With luck, the untested design will remain untested for years to come. The city's unusual yet seemingly effective fortifications are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the city's defences.

A look around Sjēopshgumíhg Ji̊ Qi̊v gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring just long enough for it to be uncomfortable. This all rests atop the unmistakable impression the town is one of the strictest places imaginable. Everyone’s actions are clearly directed by laws they keep in heart and mind at all times. Orderly byond order is a phrase which Sjēopshgumíhg Ji̊ Qi̊v brings to mind.

Civic Infrastructure

Sjēopshgumíhg Ji̊ Qi̊v possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Sjēopshgumíhg Ji̊ Qi̊v has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Sjēopshgumíhg Ji̊ Qi̊v has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Sjēopshgumíhg Ji̊ Qi̊v. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Sjēopshgumíhg Ji̊ Qi̊v's parks.

Sjēopshgumíhg Ji̊ Qi̊v has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Sjēopshgumíhg Ji̊ Qi̊v.

Sjēopshgumíhg Ji̊ Qi̊v has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Sjēopshgumíhg Ji̊ Qi̊v has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Sjēopshgumíhg Ji̊ Qi̊v has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Sjēopshgumíhg Ji̊ Qi̊v has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Sjēopshgumíhg Ji̊ Qi̊v has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Sjēopshgumíhg Ji̊ Qi̊v has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Sjēopshgumíhg Ji̊ Qi̊v has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Sjēopshgumíhg Ji̊ Qi̊v's public wards, blessings, and other arcane systems.

Sjēopshgumíhg Ji̊ Qi̊v has an Millitary Academy which trains military officers and specilists.

Sjēopshgumíhg Ji̊ Qi̊v possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Sjēopshgumíhg Ji̊ Qi̊v's grid is powered by a god's will and kindness.

Sjēopshgumíhg Ji̊ Qi̊v possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Sjēopshgumíhg Ji̊ Qi̊v has a first rate hospital which caters to anyone in need of long term medical care.

Sjēopshgumíhg Ji̊ Qi̊v has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Sjēopshgumíhg Ji̊ Qi̊v has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Sjēopshgumíhg Ji̊ Qi̊v's natural decorations nor waterways.

Sjēopshgumíhg Ji̊ Qi̊v has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Sjēopshgumíhg Ji̊ Qi̊v has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Sjēopshgumíhg Ji̊ Qi̊v has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Sjēopshgumíhg Ji̊ Qi̊v's locals are divided into several castes. They may be organized by social role, by imputed nobility of birth, by ethnic origins, or any other dividing principle, but they cannot imagine any other way of organizing themselves. A hierarchy of castes is not inevitable, but there will be social and legal limits applied to ensure that each caste remains fixed in its function. The outside world may or may not respect these distinctions when dealing with the locals.

Sjēopshgumíhg Ji̊ Qi̊v's garrison was built using a different architectural style from the rest of the town. The style used is which made use of the classical orders and mathematically precise ratios of height and width combined with a desire for symmetry, proportion, and harmony. It used columns, pediments, arches and domes are imaginatively in buildings of all types. Decorative features were seen as largely unnecessary as the sheer beauty of the structure itself was often close to art. However, many buildings with large ceiling spaces had their ceilings decorated with elaborate paintings, simply because the large flat spaces could feel wasted.

Due to the actions of local Kami, autumn is short in Sjēopshgumíhg Ji̊ Qi̊v.

The Marble Snake near Sjēopshgumíhg Ji̊ Qi̊v are known to be a mutant strain of the creature.

Sjēopshgumíhg Ji̊ Qi̊v's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves embarking on a group pilgrimage to channel Conjuration energies of tier 2 via mimery.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 64
  • Farmers: 80
  • Farm Laborer: 156
  • Hunters: 104
  • Milk Maids: 82
  • Ranchers: 39
  • Ranch Hands: 88
  • Shepherds: 78
    • Farmland: 126046 m2
    • Cattle and Similar Creatures: 7819
    • Poultry: 93831
    • Swine: 6255
    • Sheep: 312
    • Goats: 62
    • Horses, Mounts, and Beasts of Burden: 3127

Craftsmen

  • Arms and Toolmakers: 67
  • Blacksmiths: 69
  • Bookbinders: 40
  • Buckle-makers: 41
  • Cabinetmakers: 74
  • Candlemakers: 111
  • Carpenters: 102
  • Clothmakers: 94
  • Coach and Harness Makers: 32
  • Coopers: 82
  • Copper, Brass, Tin, Zinc, and Lead Workers: 42
  • Copyists: 29
  • Cutlers: 26
  • Fabricworkers: 72
  • Farrier: 178
  • Furriers: 19
  • Glassworkers: 104
  • Gunsmiths: 63
  • Harness-Makers: 30
  • Hatters: 56
  • Hosiery Workers: 22
  • Jewelers: 35
  • Leatherwrights: 72
  • Locksmiths: 30
  • Matchstick makers: 47
  • Musical Instrument Makers: 45
  • Painters, Structures and Fixtures: 38
  • Paper Workers: 47
  • Plasterers: 44
  • Pursemakers: 53
  • Roofers: 33
  • Ropemakers: 32
  • Rugmakers: 29
  • Saddlers: 63
  • Scabbardmakers: 68
  • Scalemakers: 33
  • Scientific, Surgical, and Optical Instrument Makers: 20
  • Sculptors, Structures and Fixtures: 30
  • Shoemakers: 30
  • Soap and Tallow Workers: 109
  • Tailors: 169
  • Tanners: 39
  • Upholsterers: 47
  • Watchmakers: 42
  • Weavers: 94
  • Whitesmiths: 26

Merchants

  • Adventuring Goods Retellers: 21
  • Arcana Sellers: 21
  • Beer-Sellers: 41
  • Booksellers: 47
  • Butchers: 74
  • Chandlers: 82
  • Chicken Butchers: 85
  • Entrepreneurs: 31
  • Fine Clothiers: 80
  • Fishmongers: 74
  • Florists: 19
  • Potion Sellers: 54
  • Resellers: 130
  • Spice Merchants: 42
  • Wine-sellers: 65
  • Wheelwright: 50
  • Woodsellers: 29

Service workers

  • Bakers: 142
  • Barbers: 127
  • Coachmen: 44
  • Cooks: 130
  • Doctors: 68
  • Gamekeepers: 47
  • Grooms: 26
  • Hairdressers: 130
  • Healers: 81
  • Housekeepers: 89
  • Housemaids: 164
  • House Stewards: 91
  • Inns: 30
  • Laundry maids: 59
  • Maidservants: 97
  • Nursery Maids: 56
  • Pastrycooks: 111
  • Restaurateur: 130
  • Tavern Keepers: 142

Specialized Laborer

  • Ashworkers: 43
  • Bleachers: 28
  • Chemical Workers: 18
  • Coal Heavers: 61
  • In-Town Couriers: 65
  • Long Haul Couriers: 67
  • Dockyard Workers: 66
  • Gas Workers: 15
  • Hay Merchants: 26
  • Leech Collectors: 99
  • Millers: 72
  • Miners: 71
  • Oilmen and Polishers: 49
  • Postmen: 67
  • Pure Finder: 41
  • Skinners: 86
  • Sugar Refiners: 17
  • Tosher: 48
  • Warehousemen: 111
  • Watercarriers: 70
  • Watermen, Bargemen, etc.: 84

Skilled Laborers

  • Accountants: 39
  • Alchemist: 43
  • Clerk: 63
  • Dentists: 32
  • Educators: 85
  • Engineers: 46
  • Gardeners: 31
  • Mages: 23
  • Plumbers: 32
  • Pharmacist: 35
  • Professors: 13
  • Scientists: 22
  • Wizards: 13

Civil Servants

  • Adventurers: 29
  • Bankers: 45
  • Civil Clerks: 71
  • Civic Iudex: 36
  • Consultants: 20
  • Exorcist: 66
  • Fixers: 38
  • Kami Clerk: 61
  • Landlords: 55
  • Lawyers: 37
  • Legend Keepers: 52
  • Militia Officers: 208
  • Monks, Monastic: 97
  • Monks, Civic: 84
  • Historian, Oral: 67
  • Historian, Textual: 36
  • Policemen, Sheriffs, etc.: 72
  • Priests: 135
  • Rangers: 40
  • Rat Catchers: 47
  • Scholars: 48
  • Spiritualist: 56
  • Slayers: 18
  • Storytellers: 139
  • Military Officers: 120

Cottage Industries

  • Brewers: 104
  • Comfort Services: 115
  • Enchanters: 34
  • Herbalists: 35
  • Jaminators: 115
  • Needleworkers: 111
  • Potters: 54
  • Preserve Makers: 94
  • Quilters: 43
  • Seamsters: 142
  • Spinners: 104
  • Tinker: 34
  • Weaver: 78

Artists

  • Actors: 33
  • Architects: 12
  • Bards: 47
  • Costumers: 18
  • Dancers: 37
  • Drafters: 20
  • Engravers: 24
  • Fine Furniture Carpenters: 15
  • Glaziers: 33
  • Inlayers: 30
  • Musicians: 94
  • Painters, Art: 16
  • Playwrights: 33
  • Sculptors, Art: 28
  • Wood Carvers: 120
  • Writers: 104

Produce Industries

  • Butter Churners: 107
  • Canners: 94
  • Cheesmakers: 94
  • Ice Merchants: 13
  • Millers: 61
  • Picklers: 48
  • Smokers: 39
  • Stockmakers: 35
  • Tobacconists: 52
  • Tallowmakers: 69

11661 of Sjēopshgumíhg Ji̊ Qi̊v's population work within a Foundational Occupation.

18365 of Sjēopshgumíhg Ji̊ Qi̊v's population do not work in a formal occupation, but do contribute to the local economy. 1251 (4%) are noncontributers.

Points of Interest

Sjēopshgumíhg Ji̊ Qi̊v makes use of canals for some of its streets. Locals often fish in the canals.

POI

History

In time immemorial, reportedly some time during the early 2nd century Sjēopshgumíhg Ji̊ Qi̊v was struck by a devistating earthquake. The quake brought ruin to Sjēopshgumíhg Ji̊ Qi̊v, which lost 133 people, 160 livestock, and 75 buildings in the earthquake. The day of the quake is remembered by many as Damnation's Day.

History